If matrix B is the inverse matrix of A then
where I is the Identity Matrix.
Assume that A is the matrix to cause a rotation of angle theta around the z-axis in a 3D vector space.
If the claim is true, we can create the inverse matrix, by building the matrix that will cause a rotation of angle negative theta around the z-axis in a 3D vector space.
- Because cosine is an Even Function, cos(x) = cos(-x)
- Because sine is an Odd Function, sin(x) = – sin(-x)
We use these two rules on the above matrix to get the following:
We multiply these two matrices together:
This confirms that the matrix we wrote for and the matrix we wrote for A are inverse matrices, one to the other.